
As a Technical Designer at EA, my primary focus has been on making our systems faster and more reliable. Most of my work comes down to finding what slows us down and fixing it, whether that's cleaning up old logic, reworking an existing system, or designing something new that just works better. When someone says something isn't possible, that's usually where I get interested. I care about building things that last and making the team's job easier in the process.
Madden 27

Date: September 2025 - ​
​​
-
Ownership of team tech debt, performing a multitude of fixes and prioritizing issues that require deeper SE involvement
-
Created a tool to vastly increase replay import speed and massively reduce risk
-
​Prototyped multiple features requested by both Madden and College, documenting risks and tradeoffs and presenting them to each team​
-
Participate in weekly Share & Tell meetings with College team, providing insights and materials on how to solve systemic issues
-
Advocated for better telemetry tools, resulting in an SE being assigned and vastly increasing the amount of information the team has available
-
Creating technical documentation and video guides to spread knowledge
-
Adding new logging tools for QV which will increase bug fix velocity
-
Identified and removed old systems that were still evaluating but not being used
-
Created Python script to purge unused files of a different type, resulting in the removal of over 800 files
Madden 26

Date: August 2024 - August 2025​
​
-
Ownership of Weekly Recap and Halftime Show design side implementation via visual scripting system. Responsible for selection logic, transitions, and banners
-
Created a tool to vastly increase replay import speed and massively reduce risk
-
Added multiple different logging commands and tools to promote clarity and reduce risk
-
Handled Madden-side adoption of new actor system created to align College and Madden
-
Created numerous workflow improvements across Experience, Presentation, Animation, Speech, Cameras, and Art teams to increase iteration speed and reduce risk
-
Led cross-discipline adoption of a new visual scripting system by producing technical documentation and training materials
-
Created template components for junior designers to replicate
-
Built a system for real-time player analysis that dynamically adjusts visuals to surface the most relevant gameplay information to players
-
Designed and implemented new Franchise mode coach pregame and drive starter flows
-
Created dynamic positioning system for mascot cinematics
-
Initial point of contact for all technical solutions on the Player Experience team
-
Championing workflow improvements through creating Python scripts to solve year-over-year problems and advocating for reduction of tech debt
-
Design and implementation of multiple unreleased features
Madden 25

Date: September 2023 - August 2024
​
-
Performed conversion from old to new banner display system for all banners across Madden
-
Designed and implemented records, rankings, and milestones flows across the game
-
Wrote Python scripts to automate repetitive tasks, including one that removed over 1500 unused files
-
Overhauled core systems and workflows, resulting in a reduction of runtime memory footprint of presentation system by 70%
-
Dramatically improved scalability, maintainability, and designer velocity in proprietary designer tool
-
Implemented debug logging to increase bug fixing velocity
College Football 25

Date: July 2023 - September 2023​
​
-
Performed basic setup for over 250 cinematics for crowd, cheerleaders, and team traditions
-
Added team specific animations to their appropriate locations and set up trigger requirements
-
Fixed timing issues with touchdown, turnover, end of quarter, pregame, and cheerleader reaction cinematics.
-
Setup logic structure for between quarters and post touchdown team traditions
-
Reviewed and updated animation tracking software to ensure all 500+ animations were correctly accounted for and their pipeline status was up to date.
Madden 24

Date: May 2023 - July 2023​
​
-
Learned new American Football specific development tool and began submitting bug fixes within the same week
-
Resolved many cinematic continuity errors
-
Identified visual detractors such as popping, dead cameras, and bad transitions and resolved them.
PGA TOUR

Date: March 2021 - April 2023
​Team Size: 50
​
-
Initial setup of all golf courses - ensuring that design is able to work on gameplay features
-
Implementing gameplay and presentation flow to simulate real world broadcast visuals
-
Created pipelines for displaying real world course data to players
-
Coordinated with art, animation, and audio to assemble and optimize all in game cinematic content
-
Coordinated with UI and Post to implement leaderboards, scorecards, and wipes
-
Created workflow automation scripts in Python to automate repetitive tasks
-
Create best practices and technical guide documents
-
Instruction and mentorship of designers on course related tasks, testing, and P4 issues